No browser tab-switching. No manual rig work. No copy-pasting from somewhere else. Type what you want into Blender's sidebar — Kimodo Bridge generates and imports the animation for you.
Not just a BVH importer. A complete motion pipeline — prompt, generate, rig, retarget, root-extract. All from Blender's sidebar. Ready to animate.
Chain multiple motion prompts, each with its own duration, into a single generation run. Build complex sequences — walk then turn then jump — without stitching clips by hand. Transition frames blend between each segment automatically.
Sequence BuilderBuilds the full 22-joint SOMA armature in your scene and maps the BVH motion onto it automatically.
22 JointsHip trajectory baked to the object level, keeping all bones local. Characters actually move through the scene.
Object-LevelElapsed, estimated, and remaining time shown during diffusion. You know exactly where the generation is.
Real-timewebsocket-client and msgpack install silently on first use. Zero manual pip work.
Export and restore generated motions and constraints as JSON. Build a library of reusable animations.
JSON ExportJust needs your own Kimodo server running locally (free, open-source). No API fees, no cloud credits, no internet after purchase.
Free to RunPoint the add-on at your locally running Kimodo instance. One click — the WebSocket handshake happens automatically. No config files, no ports to manually open.
ws://localhostWrite your motion prompt (or chain several). Set duration, seed, CFG, denoising steps. Hit Generate & Import. Kimodo runs the full diffusion process and produces a BVH — the add-on shows you live progress the whole time.
~2 min diffusionThe add-on downloads the BVH, builds the SOMA armature, retargets the motion, and extracts root motion to the object level. All automatically. Your character is moving before you've touched anything.
BVH → Blender armatureReproducible generations. Lock a seed to iterate on a motion without starting from scratch.
2 – 1000 step range. More steps, higher quality — tune the speed/quality tradeoff for your hardware.
Controls how closely the model follows your text prompt vs. explores variation.
Per-prompt time control. Each segment in a multi-prompt sequence gets its own length.
1 – 10 frame blends between segments. Smooth out cuts between chained prompts.
Root margin and motion clean-up options. Tighten up the imported animation automatically.
More Blender addons and creative tools built for artists who want powerful workflows without the bloat.
Describe any material in plain English and get all 6 PBR maps instantly inside your 3D software. No tab-switching. No node wrestling.